Star Citizen - VFG Industrial
Client: Cloud Imperium Games
Company: Behaviour Interactive
Position: 3D artist
Engine: CryEngine
The VFG Industrial Hangar was one of my first assignments on the Star Citizen project for Cloud Imperium Games.
Working with a small team of artists at Behaviour Montreal, we were in charge of creating the visuals and setting the mood for the player's hangars. My main role was to create 3D assets, dress the environment and take part in the bug fixing process.
All the work below is collaborative.
Click on images to enlarge in a new tab.
Company: Behaviour Interactive
Position: 3D artist
Engine: CryEngine
The VFG Industrial Hangar was one of my first assignments on the Star Citizen project for Cloud Imperium Games.
Working with a small team of artists at Behaviour Montreal, we were in charge of creating the visuals and setting the mood for the player's hangars. My main role was to create 3D assets, dress the environment and take part in the bug fixing process.
All the work below is collaborative.
Click on images to enlarge in a new tab.
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