Tom Clancy's Rainbow Six: Siege | Outbreak
Client: Ubisoft Montréal
Company: Behaviour Interactive
Position: 3D/Level Artist - Map Lead
Engine: Anvil
As a 3D/Level Artist at Behaviour Interactive I was in charge of a small team of artists creating content and level art for the DLC Outbreak.
All the work below is collaborative.
Click on video title to enlarge in a new tab.
Company: Behaviour Interactive
Position: 3D/Level Artist - Map Lead
Engine: Anvil
As a 3D/Level Artist at Behaviour Interactive I was in charge of a small team of artists creating content and level art for the DLC Outbreak.
All the work below is collaborative.
Click on video title to enlarge in a new tab.
All content are Copyright © Christophe Halut unless otherwise specified. All rights reserved.