Star Citizen - ArcCorp
Client: Cloud Imperium Games
Company: Behaviour Interactive
Position: 3D Artist
Engine: CryEngine
ArcCorp was the first planet of Star Citizen's Persistent Universe (PU) released with the 1.2 Social Module.
As part of the team of artists at Behaviour Montreal, we were in charge of creating the visuals and setting the mood for the city's main area, buildings, shops, back alleys and backdrops. My main role was to create 3D assets, the main buildings's facades and some of the shops's interiors, dress the environment and take part in the bug fixing process.
All the work below is collaborative.
Click on images to enlarge in a new tab.
Company: Behaviour Interactive
Position: 3D Artist
Engine: CryEngine
ArcCorp was the first planet of Star Citizen's Persistent Universe (PU) released with the 1.2 Social Module.
As part of the team of artists at Behaviour Montreal, we were in charge of creating the visuals and setting the mood for the city's main area, buildings, shops, back alleys and backdrops. My main role was to create 3D assets, the main buildings's facades and some of the shops's interiors, dress the environment and take part in the bug fixing process.
All the work below is collaborative.
Click on images to enlarge in a new tab.
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