Christophe Halut | 3D Artist
  • Gallery
    • GEARS 5: HIVEBUSTERS
    • GEARS 5
    • Marvel's Avengers
    • Shadow of the Tomb Raider
    • R6 Siege - Outbreak
    • Star Citizen GrimHex
    • Star CItizen Levski
    • Star Citizen MMHC
    • Star Citizen ArcCorp
    • Star Citizen VFG Industrial
    • Blender Eevee Toon Shader
    • Visitations #1
    • Sand Rocky B2M Material
    • Tree Bark B2M Material
    • Sand Wavy B2M Material
    • Wooden Flooring B2M Material
    • Hazy Morning
    • Bulova 620 Comet
    • Fender Telecaster HP
    • AT-ST Walker HP
    • M35A2 HP
    • Mirror's Edge Underground Fan Art
  • About
  • Contact

Star Citizen - ArcCorp

Client: Cloud Imperium Games
Company: Behaviour Interactive
Position: 3D Artist
Engine: CryEngine

ArcCorp was the first planet of Star Citizen's Persistent Universe (PU) released with the 1.2 Social Module.
As part of the team of artists at Behaviour Montreal, we were in charge of creating the visuals and setting the mood for the city's main area, buildings, shops, back alleys and backdrops. My main role was to create 3D assets, the main buildings's facades and some of the shops's interiors, dress the environment and take part in the bug fixing process.
​All the work below is collaborative.​
​
Click on images to enlarge in a new tab.
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
​All content are Copyright © Christophe Halut unless otherwise specified. All rights reserved.​​

Powered by Create your own unique website with customizable templates.