Christophe Halut | 3D Artist
  • Gallery
    • GEARS 5: HIVEBUSTERS
    • GEARS 5
    • Marvel's Avengers
    • Shadow of the Tomb Raider
    • R6 Siege - Outbreak
    • Star Citizen GrimHex
    • Star CItizen Levski
    • Star Citizen MMHC
    • Star Citizen ArcCorp
    • Star Citizen VFG Industrial
    • Blender Eevee Toon Shader
    • Visitations #1
    • Sand Rocky B2M Material
    • Tree Bark B2M Material
    • Sand Wavy B2M Material
    • Wooden Flooring B2M Material
    • Hazy Morning
    • Bulova 620 Comet
    • Fender Telecaster HP
    • AT-ST Walker HP
    • M35A2 HP
    • Mirror's Edge Underground Fan Art
  • About
  • Contact

Blender Eevee Toon Shader

I wanted to create a Toon Shader to better understand the Blender Shader Editor and its nodes. Mostly following the amazing tutorials by David Forest from Lightning Boy Studio on Youtube, I added some bells and whistles to better fit my needs and ended with this polyvalent shader.
Completely procedural, highly customizable and scalable without any texture needed and using just one sunlight. 
The Outline is made with a Solidify modifier and Flipped Normals.

Model used is the free BulkyCharacterBlockout from GZR - ART on Gumroad:
https://gumroad.com/georgezaky108

Toon Shader Tutorial by David Forest:
https://youtu.be/TpWI2rU8iF0

Click on images to enlarge in a new tab.
Picture
Picture
Picture
Picture
​All content are Copyright © Christophe Halut unless otherwise specified. All rights reserved.​​

Powered by Create your own unique website with customizable templates.