Blender Eevee Toon Shader
I wanted to create a Toon Shader to better understand the Blender Shader Editor and its nodes. Mostly following the amazing tutorials by David Forest from Lightning Boy Studio on Youtube, I added some bells and whistles to better fit my needs and ended with this polyvalent shader.
Completely procedural, highly customizable and scalable without any texture needed and using just one sunlight.
The Outline is made with a Solidify modifier and Flipped Normals.
Model used is the free BulkyCharacterBlockout from GZR - ART on Gumroad:
https://gumroad.com/georgezaky108
Toon Shader Tutorial by David Forest:
https://youtu.be/TpWI2rU8iF0
Click on images to enlarge in a new tab.
Completely procedural, highly customizable and scalable without any texture needed and using just one sunlight.
The Outline is made with a Solidify modifier and Flipped Normals.
Model used is the free BulkyCharacterBlockout from GZR - ART on Gumroad:
https://gumroad.com/georgezaky108
Toon Shader Tutorial by David Forest:
https://youtu.be/TpWI2rU8iF0
Click on images to enlarge in a new tab.
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