Star Citizen - Levski
Client: Cloud Imperium Games
Company: Behaviour Interactive
Position: 3D/Level Artist
Engine: CryEngine
Showcased at the Gamescom 2016 presentation and set to release with Star Citizen Alpha 3.0, Levski is an abandoned mining colony in the Nyx System.
As part of the team of artists at Behaviour Montreal, we were in charge of creating the visuals and setting the mood for the abandoned colony, its landing zone, underground market and tunnels. My main role was to create 3D assets, both standalone pieces and modular kits, block some areas such as the market and tunnels, make a first pass of lighting to set the mood in said areas, dress the environment and take part in the bug fixing process.
All the work below is collaborative.
Click on images to enlarge in a new tab.
Company: Behaviour Interactive
Position: 3D/Level Artist
Engine: CryEngine
Showcased at the Gamescom 2016 presentation and set to release with Star Citizen Alpha 3.0, Levski is an abandoned mining colony in the Nyx System.
As part of the team of artists at Behaviour Montreal, we were in charge of creating the visuals and setting the mood for the abandoned colony, its landing zone, underground market and tunnels. My main role was to create 3D assets, both standalone pieces and modular kits, block some areas such as the market and tunnels, make a first pass of lighting to set the mood in said areas, dress the environment and take part in the bug fixing process.
All the work below is collaborative.
Click on images to enlarge in a new tab.
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