Christophe Halut | 3D Artist
  • Gallery
    • GEARS 5: HIVEBUSTERS
    • GEARS 5
    • Marvel's Avengers
    • Shadow of the Tomb Raider
    • R6 Siege - Outbreak
    • Star Citizen GrimHex
    • Star CItizen Levski
    • Star Citizen MMHC
    • Star Citizen ArcCorp
    • Star Citizen VFG Industrial
    • Blender Eevee Toon Shader
    • Visitations #1
    • Sand Rocky B2M Material
    • Tree Bark B2M Material
    • Sand Wavy B2M Material
    • Wooden Flooring B2M Material
    • Hazy Morning
    • Bulova 620 Comet
    • Fender Telecaster HP
    • AT-ST Walker HP
    • M35A2 HP
    • Mirror's Edge Underground Fan Art
  • About
  • Contact

Resume

Picture
LinkedIn
I am a Senior 3D/Level Artist with 9+ years experience in the video game industry working on a variety of projects ranging from mobiles games to AAA.
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Proficient in the industry standard softwares and experienced working with commercial as well as in-house engines and tools.
​Great interpersonal skills, autonomous and flexible.
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I am passionate about video games, from playing to creating them.

Currently working as Senior 3D/Level Artist at Behaviour Interactve Montréal.

Professional Experience

​Senior 3D/Level Artist - Behaviour Interactive
February 2019 - Current | Montréal, Canada

• Gears 5: Hivebusters - Level art and optimization in Unreal Engine 4.

• Gears 5 - Level art and optimization in Unreal Engine 4.

Level Artist - Eidos-Montréal
September 2017 - February 2019 (1 year 6 months) | Montréal, Canada

• Marvel's Avengers - Level art and 3D modeling

• Shadow of the Tomb Raider - Responsible for creating content and level art for the secondary missions/quests/crypts. Acted as the support artist between the main path and the side content.


​3D/Level Artist - Behaviour Interactive
November 2013 - September 2017 (4 years) | Montréal, Canada

• Tom Clancy's Rainbow Six: Siege | Outbreak - Map lead in charge of a small team of artists creating content and level art for this DLC in Anvil.

• Star Citizen - Responsible for creating 3D assets, both standalone pieces and modular kits, blocking out the levels, making a first pass of lighting to set the mood, dressing the environment and optimization in CryEngine.

• RBI Baseball 14 - Responsible for creating and texturing the baseball parks, their playing field and the surrounding spectator seating in Unity.


3D Artist - Blue Lizard Games
April 2012 - May 2013 (1 year 2 months) | Quito, Ecuador

• Responsible for creating high/low poly 3D game-ready assets as well as 2D frames (props, environments, characters) for use in Unity.

3D Artist (Freelancer) - Karibu Games
October 2011 - March 2012 (6 months) | Quito, Ecuador

• Responsible for creating high/low poly 3D game characters, rigging and skinning using 3DSMax CAT.​

3D Artist (Intern) - Blue Lizard Games
January 2011 - April 2011 (4 months) | Quito, Ecuador

• Responsible for creating high/low poly 3D game-ready assets as well as 2D frames in Unity.

Toolbox

Autodesk 3DS Max
Autodesk Maya
​Blender
Adobe Photoshop
​Substance Designer
Substance Painter
Quixel Suite

ZBrush
xNormal
Marmoset Toolbag
CryEngine
Unreal Engine​ 4

Formal Education

B.A. Computer Graphics & Video Game Development
HEAJ - Vocational University
2011 | Namur, Belgium

Languages

French       Native proficiency
English       Full professional proficiency
Spanish      Elementary proficiency
​All content are Copyright © Christophe Halut unless otherwise specified. All rights reserved.​​

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