3D Artist with 6+ years experience in the video game industry. Proficient in the industry standard softwares. Excellent interpersonal and time management skills. Highly motivated with a passion for video games. Currently working as a 3D/Level Artist at Behaviour Interactive Montréal.
D/Level Artist - Behaviour Interactive
November 2013 - Present | Montréal, Canada
Currently working on an Unannounced AAA Project.
Former 3D/Level Artist on Star Citizen, duties included 3D game assets creation
(props, environments), level art and prototyping in CryEngine.
3D Artist - Blue Lizard Games
April 2012 - May 2013 (1 year 2 months) | Quito, Ecuador
Responsible for creating high/low poly 3D game assets as well as 2D assets (props,
environments, characters). Other duties included rigging and skinning using
3DSMax CAT, level art and lighting in Unity 3D.
3D Artist (Freelancer) - Karibu Games
October 2011 - March 2012 (6 months) | Quito, Ecuador
Responsible for creating high/low poly 3D game characters, rigging and skinning
using 3DSMax CAT.
3D Artist (Intern) - Blue Lizard Games
January 2011 - April 2011 (4 months) | Quito, Ecuador
Responsible for creating high/low poly 3D game assets as well as 2D assets (props, environments, characters).
High/Low poly modelling, digital sculpting, retopologizing, UV mapping, texturing, baking, level art, lighting, optimization
Autodesk 3DSMax, Autodesk Maya, Adobe Photoshop, nDo2, dDo, Knald, xNormal, ZBrush, Marmoset Toolbag, UDK, Unity
B.A. Computer Graphics & Video Game Development
ESIAJ - Vocational University
2011 | Namur, Belgium
French Native proficiency
English Full professional proficiency
Spanish Elementary proficiency
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