3D Artist with 7+ years experience in the video game industry. Proficient in the industry standard softwares. Excellent interpersonal and time management skills. Highly motivated with a passion for video games. Currently working as Level Artist at Eidos-Montréal.
Level Artist - Eidos-Montréal
September 2017 - Current | Montréal, Canada
• Level Artist on The Avengers Project.
• Level Artist on Shadow of the Tomb Raider.
3D/Level Artist - Behaviour Interactive
November 2013 - September 2017 (4 years) | Montréal, Canada
• Level Artist on an Unannounced AAA Project.
• 3D/Level Artist on Star Citizen.
3D Artist - Blue Lizard Games
April 2012 - May 2013 (1 year 2 months) | Quito, Ecuador
Responsible for creating high/low poly 3D game assets as well as 2D assets (props, environments, characters). Other duties included rigging and skinning using 3DSMax CAT, level art and lighting in Unity 3D.
3D Artist (Freelancer) - Karibu Games
October 2011 - March 2012 (6 months) | Quito, Ecuador
Responsible for creating high/low poly 3D game characters, rigging and skinning
using 3DSMax CAT.
3D Artist (Intern) - Blue Lizard Games
January 2011 - April 2011 (4 months) | Quito, Ecuador
Responsible for creating high/low poly 3D game assets as well as 2D assets (props, environments, characters).
High/Low poly modelling, digital sculpting, retopologizing, UV mapping, texturing, baking, level art, lighting, optimization.
Autodesk 3DSMax, Autodesk Maya, Adobe Photoshop, Substance Designer/Painter, Quixel Suite, xNormal, ZBrush, Marmoset Toolbag, CryEngine, Unreal Engine, Unity.
B.A. Computer Graphics & Video Game Development
ESIAJ - Vocational University
2011 | Namur, Belgium
French Native proficiency
English Full professional proficiency
Spanish Elementary proficiency
All content are Copyright © Christophe Halut unless otherwise specified. All rights reserved.