Resume
I am a Senior 3D/Level Artist with 9+ years experience in the video game industry working on a variety of projects ranging from mobiles games to AAA.
Proficient in the industry standard softwares and experienced working with commercial as well as in-house engines and tools.
Great interpersonal skills, autonomous and flexible.
I am passionate about video games, from playing to creating them.
Currently working as Senior 3D/Level Artist at Behaviour Interactve Montréal.
Proficient in the industry standard softwares and experienced working with commercial as well as in-house engines and tools.
Great interpersonal skills, autonomous and flexible.
I am passionate about video games, from playing to creating them.
Currently working as Senior 3D/Level Artist at Behaviour Interactve Montréal.
Professional ExperienceSenior 3D/Level Artist - Behaviour Interactive
February 2019 - Current | Montréal, Canada • Gears 5: Hivebusters - Level art and optimization in Unreal Engine 4. • Gears 5 - Level art and optimization in Unreal Engine 4. Level Artist - Eidos-Montréal September 2017 - February 2019 (1 year 6 months) | Montréal, Canada • Marvel's Avengers - Level art and 3D modeling • Shadow of the Tomb Raider - Responsible for creating content and level art for the secondary missions/quests/crypts. Acted as the support artist between the main path and the side content. 3D/Level Artist - Behaviour Interactive November 2013 - September 2017 (4 years) | Montréal, Canada • Tom Clancy's Rainbow Six: Siege | Outbreak - Map lead in charge of a small team of artists creating content and level art for this DLC in Anvil. • Star Citizen - Responsible for creating 3D assets, both standalone pieces and modular kits, blocking out the levels, making a first pass of lighting to set the mood, dressing the environment and optimization in CryEngine. • RBI Baseball 14 - Responsible for creating and texturing the baseball parks, their playing field and the surrounding spectator seating in Unity. 3D Artist - Blue Lizard Games April 2012 - May 2013 (1 year 2 months) | Quito, Ecuador • Responsible for creating high/low poly 3D game-ready assets as well as 2D frames (props, environments, characters) for use in Unity. 3D Artist (Freelancer) - Karibu Games October 2011 - March 2012 (6 months) | Quito, Ecuador • Responsible for creating high/low poly 3D game characters, rigging and skinning using 3DSMax CAT. 3D Artist (Intern) - Blue Lizard Games January 2011 - April 2011 (4 months) | Quito, Ecuador • Responsible for creating high/low poly 3D game-ready assets as well as 2D frames in Unity. |
ToolboxAutodesk 3DS Max
Autodesk Maya Blender Adobe Photoshop Substance Designer Substance Painter Quixel Suite ZBrush xNormal Marmoset Toolbag CryEngine Unreal Engine 4 Formal Education
B.A. Computer Graphics & Video Game Development
HEAJ - Vocational University 2011 | Namur, Belgium LanguagesFrench Native proficiency
English Full professional proficiency Spanish Elementary proficiency |
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